RealFlow | C4D 3

Item #:RFC4D
Regular price:$795.00
RealFlow Nodelocked C4D NL 1/1:
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FLUIDS INSIDE YOUR PLATFORM

RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.

New features in C4D 3:

ALEMBIC STITCHER 
  • Stitch your simulation results, particles and meshes, in just one Alembic file.

    PARTICLE CLIPPING FOR MESHING
  • Save time tuning meshes. Fields to define regions to be meshed.

    SPLINE CONTROL CIRCLES
  • More flexibility to define forces and particle emissions along Cinema 4D splines.

    MACRO DAEMON
  • Simulate fluid effect typically seen at  Hi-speed macro photography.

    QUADS FOR MESHES
  • Thanks to the new quad meshed you’ll be able to make meshes easily subdivided.

    SUB-FRAME SAMPLING
  • Animated particle emission parameters and daemon parameters are taken account between frames.

    PARTICLE SIZE CONTROLLED BY THE FLUID
  • Use particle speed, age and vorticity to resize fluid particles.

    FORCE SCALE
  • Scale all the daemon forces from a single place.

    TRANSFORM YOUR FLUIDS
  • Scale, rotate and translate transformations can be applied to fluids.

    CACHING ENHANCEMENTS
  • Launch Cache process from any toolbar or customize RealFlow node output filenames.

  • Click HERE to see videos of the new features in C4D 3.


    15 new features from C4D 2.5   • Mesher vertex map creation has been revamped to allow the possibility to customize them using gradients.

    • New vertex maps "Weights" to shade mixing fluids. It also lets you add different weights for the same fluid emitters.

    • New vertex maps, "Age" and "Vorticity", for meshes.   • Compatibility with the TurbulenceFD Emitter tag to use RealFlow particles for TurbulenceFD emission. Make sure to update TurbulenceFD to version v1.0 Rev 1435

    • The Thinking Particles workflow has been greatly improved, letting the used decide which TP groups should be synchronized with RealFlow fluids.

    • New "Visualizer" node. Used to display the daemon forces.

    • New cache "Offset" parameters to change the frame to be loaded for every cached node.

    • Image Emitter displays the texture in the viewport and accepts animated textures.

    • New "Auto Mesh Normals" parameter for the Mesher to switch between the mesher normals (accurate) or geometry normals (customizable).

    • Falloff for DSpline.

    • Age and Vorticity can be used to color particles in the viewport in addition to the existing Velocity.

    • New "Texture Sampling Resolution" parameter in RealFlow preferences.