RenderZone Plus for formZ 8.5 Pro / formZ Jr.-Academic

Item #:ICSRZ8A
Regular price:$395.00
Availability: Usually ships the next business day
Enter Quantity:
  • formZ 25th Anniversary sale-save 25% from now through 2/19/16!

    New formZ version 8.5 release! Also available for formZ 7, 8 & bonzai3D 3.0

    Call 800-383-5195 with any questions or to order by phone. Email us at or use the LivePerson link to reach us .

    RenderZone allows you to create photorealistic renderings based on the LightWorks® rendering engine. It offers three levels of rendering: simple, z-buffer, and raytrace. A user can start developing the image of a 3D model at the simple level and gradually turn on features and render it at the most photorealistic level.

    RenderZone also includes the ability to produce images based on global illumination techniques, which create renderings with the most realism, as the illumination of a scene takes into account the accurate distribution of light in the environment. In RenderZone, global illumination includes final gather, ambient occlusion, and radiosity techniques, which can be applied separately or can be combined.

    One or more lights can be used, which can be ambient, distant (sun), cone, point, projector, area, custom, line, environment, and atmospheric lights. Lights may appear to glow in images, simulating the reflection of lights off dust particles in the air. Environment and atmospheric lights are advanced lights, which are especially optimized for global illumination. Other light types produce soft (mapped) or hard (raytraced) shadows.

    Cubic and spherical environment mapping, bumps, backgrounds that include alpha channel support, depth effects, and post processing effects can be applied. Blur is an example of a post processing effect that simulates focusing your camera to a particular area of your modeling scene. Sky backgrounds that are procedurally generated come close to real skies that you may have captured with your camera.

    State of the art shaders are used to render surfaces and other effects. A Material is defined by up to four layers of shaders, which produce color, reflections, transparency, and bump effects. Patterns in shaders can be pre-captured images or can be produced by a procedure.

    Transparencies, reflections, and refractions can be applied at the z-buffer and raytrace levels. The reflections and refractions are always correctly raytraced, even when they are produced by the z-buffer rendering. This is achieved by applying a mixed rendering method, where surfaces with no reflections are rendered using z-buffer and the rendering effects of reflective surfaces are produced using raytracing.

    Raytraced renderings can be accelerated by the use of multiple processors.

    Also available is a sketch rendering mode that produces non photorealistic images, which appear as if they were drawn by manual rendering techniques, such as oil painting, water color, or pencil hatches.

    Please remember to include your serial number in the comments section during checkout for expedited processing. Failing to do so may hold up your order.

    IMPORTANT, PLEASE READ The academic version of form.Z is the same as the professional version. However, it is offered at an academic discount for qualified users.

    Limitations: Can't be used professionally. Can't be resold or transferred except to other academic personnel. Can be transformed into professional license by paying price difference. For students: transforms to professional license automatically 2 years after purchase or 6 months after graduation (whichever takes longer).

    In order to purchase you must be enrolled as a full time student or be a full time teacher. Before your order can be processed you must fax proof or email us at of student status with paid registration to 617-576-5543. If you are a teacher you must fax us a letter from your department head stating you are a full time teacher.